Feb 17, 2013

Tyranid Spores and ordnance part 1

  I am sorry for the inactivity this 2 weeks, due to personal reasons I didn't have the time and motivation to write, But I still have a lot to say. To compensate that I will write all the spores articles I have been preparing.

As I always say the spores is for me even as important as the ships itself. My intention is to have all my ships full of details including a cloud of creatures as they are always described in stories.


Reference number :ORDMALL/01232332/OM

Segmentus: Tempestus

Location: Red typhoon cluster system, fontier line of Ocatius sector ***Xenox territory ***

Topic: ***Tyranid minoris space creatures***,ref index / 1237641/
Author: High Inquisitor Cayo den Mercutio ref num/ 126366

Today I am going to talk about the latest developments in our attend to classify tyranid void life forms.
For any further details or need of information please go to ***Tyranid mayoris space creatures*** ref index /1237601/.

Tyranid fleet are always accompany with a great variety of lifeforms all of them with a specific task inside the hive fleet. The priority of this inform are the war made forms, from now we are refere them as "antibodies".
Types of antibodies.
The only practical way of classifying tyranid ships is using their size and function, attending to that purpose here are the types we can classified thanks to all the information archived from our engagements and the infiltrated group of combat during the ork-tyranid engagement of Garroth system ref/1237323.

The first group classified as such are the space leech antibodies. These creatures can be found in nearly all the different species of tyranid bioships and have been seen in all the tyranids engagements.
Every ships maintain a parasite colony of leeches this creatures are so called because they penetrate the hulk of the bioships and such the fluid of it for feeding.
This function is vital at all levels inside the hive fleet as all the minor bioships take advantage of it to introduce their feeding tendrils without producing bigger damage to it. In addition without this wounds the bioships would not be able to grow how they do.
During the deep space travel they hibernate and they are just active during engagements and when the planet biomass is happening.
During an engagement the leechs colony is like an anthill during an attack. All the members of the colony patrol in the surface of the ship looking for any peril to their host. They are quite aggressive and agile and can be a really difficult treat to bombers and assault boats attending to attack a ship. Also during a boarding action they work together with the praetorian organisms to penetrate the hulk of the enemy ship and suck oxygen and crew of the ship.

In case of continuous engagements the bioship will supply its leeches with a diet that will make them even more aggressive. If the tyranid enemy persist resisting the ship will give them even more until the point the hole colony dies. At this point the bodies of the dead leech organisms will create a mucous membrane surrounding the ship that will make it even harder to reach by ordnance.

 As you may have noticed leech are going to represent my turrets I you like this story  please feel free to make your own personal leeches on for  your fleet but send me your photos please ;)

This are my protoripes.

 I hope in a future all my ships apart fromt he krakens will have a great bunch of them fying around.

Feb 2, 2013

---Add and create space cities in your miniatures and defences---

One of the thins that I like about BFG is the supposed scale in witch you play.
Kilometric ships fight for void supremathy.
I specially like this pictures

of course the only problem of playing a miniatures game is that you can not manufacture miniatures with that detail. Why? because is not worth it. But that doesn’t mean it is difficult.

There are many ways of doing that building stuff and towers. the first think you can think of is simply plasticard tubes of different shapes, and you are correct that is a really good way.

But, the problem I faced came when I started thinking in doing a really big project. Well that projects are still on stand by but I found a ways do adding huge cities in your miniatures in less than 20 minutes and really easy.
Take note ;).
-Plastiline(any shape or quality is ok but I recommend hard ones)
-2 components Resin (I know is not something everybody has but If you have it)
- Your base miniature
tubes ob diferent shapes.

Step 1: Workplace
Prepare the plastiline. you will need a plane surface and you should be aware that the resin can felt to your table so secure everything.

Step 2: Negative.
Now we are going to build the city we want but in a negative, first make a negative of the surface you want the city, then using the different shape tubes just give the plastiline a random shape. the result should be the plastiline with a lot of holes and a shape in with you can place the miniature secure.

Step 3  Resin casting
Just put the resin on the negative and immediately put the surface in contact with the resin. This time s you may know you must wait until the resin is cured.

Step 4 clean and final details
When the resin is ready take the miniature or surface and cleans the plastiline rest. Now take a look on your space city, now just cut the borders of it and add the final details. There is a problem with this system, the problem are bubbles, I guess with a void maquine This would not happen, but lets make it an advance. now every bubble in your  towers is a placement for your plasticard buildings.

 Example of final result.
Before adding plasticard 
After adding plasticard

Well I think this is awesome in case you want to build your own defences, including ork roks, terrain and even hulks.
In my case the first projects that implement this process are my black ship and the space station I just made for this tutorial.
I hope you liked it and any feedback is welcome.